

Rise of the Blood Moon
The crown is heavy. The walls are old. Something ancient stirs at the gates of Camelot.
BUY ON AMAZONCamelot is the last bastion of humanity — a kingdom of runic walls and enchanted steel standing against a world the old order broke and abandoned. Beyond its gates, the Vael hunt the borders, and in the mountains far to the northeast, the eldest of vampires watches and waits.
When border attacks escalate and Queen Guinevere begins to slip into dreams she cannot name, Arthur is forced to accept what Merlin has long warned: Camelot cannot survive without Excalibur, and Excalibur will not yield to a king who does not believe himself worthy.
Act I is the gathering storm — alliances drawn, suspicions seeded, and the first move in a game older than any of them realizes.
- The Burden of Rule
- The Quiet Manipulation
- Faith Before the Sword
